Saturday 10 December 2011

Final Product

http://vimeo.com/33439988

Here it is everyone.  My final turntable animation for my studio project.  The presentations went excellent!  I'm really pleased with how this whole project turned out.

Wednesday 23 November 2011

Texturing pt 3

The environment.  Yeah......about that.  I had fun doing this, no sarcasm.  For this, I loaded up an old save file of kingdom hearts and went to Travers Town.  So many bricks, so pretty, so many visible seams and duplicated textures!!  I never noticed when I played the game the first hundred times, but I guess your playing the game, not inspecting every pixel.

The scene is mostly made up of bricks.  The walls, the ground and even the door frame consists of different types, shaped and colored bricked.  It was difficult to even the brick to non-brick ratio out so it didn't look like a prison.  Also, you had to create enough bricks so the repeated texture wasn't noticeable. 

The fountain was the other tedious task.  I had some problems laying out the uv maps, and I was getting weird stretching and discoloration.  I finally broke down and rendered out the ao for it, and just applied a color to the ao for it.  I'm not happy about that short cut, I really wanted to hand paint everything, but I ran short of time and I really needed to move on. (I'm glad I did, I just noticed I need to re-do 4 hours of rendering due to my sword not perfectly lining up.  sigh.)





Texturing pt 2


Why don't I do these over time, rather then all at once.  Too simple I guess.

Next up was her sword.  It didn't take long and it wasn't difficult, just frustrating since I didn't really choose any concept colors/looks for it.  I started by looking at Squall/Leon/whatever they called him in Kingdom Hearts.  His gunblade was a major influence.  Mostly the blade part though.  The rest was just done quickly with no real design in mind.  I added some design to the silver guard, as it just felt like it needed some extra detail on it.  Nothing special, just adds to the overall look of the sword.

Why is it so big?  Blame God Easter Burst for that one.  And Final Fantasy 7.  Seriously, where does Sephiroth keep his sword!!??

Here are le images. 


Texturing

Alas, my studio project is near completion.  All the textures have been made (they've been done for about a week now.......why do I procrastinate so much), applied and I'm now waiting for my 4,300 render images to finish (btw, at 8 mb per file that's almost 35 gigs of pictures now on my mac.  I have 7 days worth of music, which is only 6 gigs).

First up, Vienna.  I went into the painting process knowing that I wanted to paint her Kingdom Hearts style, not photo-realism.  Not knowing any better, I did most of the painting in Photoshop.  It's a very long and tedious task of fixing blends, flipping things and testing to see how blurry things were.  Thankfully, a good friend showed me ambient occlusion, which helped a bunch with mastering the shadows of the face/clothing.

I started with the face.  The hardest thing.  I have never sworn so much in my life; mostly because I didn't know where to start.  I started with the neck and moved my way around the head, moving to the ear, then the forehead, eyes, nose and finishing with the red lips.  I used the AO to help paint in the shadows for the nose/eyes.  I don't think I would have had the motivation to even finish the face or the model if that AO layer wasn't there to help me.  But I pushed through it. Blending was fairly easy since only had to paint half the face since I stacked uv's on top of each other. 
Easiest: the Ears - I don't know why but it was fun to paint the ears.
Middle: the Lips - The only reason the lips were hard was because I really messed up the uv maps.  I had to spend a bit more time fighting with my textures to match the uv's.
Harest: THE NOSE!  WHY DO WE HAVE NOSES!!! IF WE DIDN'T NEED THEM TO BREATH, I'D CHOP THEM ALL OFF!!!!!!  Yeah I had fun.  The nose took the longest to paint. Both the bridge, nostrils and just the general shape took me so long to get right. 



Next came the rest of the skin, all of it was fairly simple....until I got to the hands.  Brick wall.  Yet again, my good friend came to the rescue and introduced me to Bodypaint, a projection painting program.  I had a "Where have you been all my life" moment.  Rather then painting on a flat image in Photoshop, the program allowed me to paint directly onto the model.  No more worrying about blending everything perfectly, no more seams, and those little details were so much easier to paint.  I used the program to paint her hands (brick wall, brick wall), her hair and her top.  All three I had first attempted to do several times in Photoshop, but failed.

Everything else on the model was done in Photoshop.

Techy Stuff: Her texture map is 2048 x 2048.  It was applied with 90% ambient and 10% diffuse to achieve that Kingdom Hearts look.

Lessons learned: Never doing skirts again, noses blows, and I really like painting hair.  Even if it isn't the greatest hair in the world, I still enjoyed making it.

Here's the texture map, along with a render.  Her final color will be shown more in a later post that will have multiple views of her.


Saturday 22 October 2011

Distraction 101

Here's a post full of nothing but other school assignments/things I think are amusing.

First off, here is the final composition of my robot dinosnare.  He's pretty cool.  Still not too sure what grade I got on him.  I'm really happy with how he turned out and I kinda want a real one now.



The next assignment in my 3D course was a Uv mapping / texturing assignment.  Here's a final still from it.  The turntable will eventually be loaded onto Viemo, but not for a while I'm guessing.  The assignment itself wasn't too hard and was fun.....until rendering time.  It took 17/5 straight hours to render out every still for my 300 frame long turntable animation.  Made me think twice about how long it's going to take to render out my final for studio.  Forever rendering.



 

Last but not least, have you ever heard the 10 hour version of "Their taking the Hobbing to Isengard"?  All the posts done today were typed up to that song.  Have fun.

http://www.youtube.com/watch?v=VznlDlNPw4Q&feature=related

That is all for today.  I go sleep now and attempt to think of an idea for a 3D title/logo.  DOOOOMED!!

Uv Mapping

With my models completed, I began to layout the uv maps needed to texture my models.  The whole process did not take me very long, 4 days for everything, if that.  Here are my uv maps.  Some of them may change as I go along as I'm still not too sure about them.


Vienna

Environment - Objects (Vines, trees, benches, water fountain etc)

Environment - Main structure/walls/door


Sword

Also here's some rough color for Vienna and her sword.  At least she's not all grey anymore.


Environment with Added Cheesecake

Environments.  Hello mortal enemy.  It seems like we have to work together to get things done.  Great, just great.

That's normally what I tell the environment before I draw/model it.  However this one brought me a cheesecake at the start of the project and all was well between us.  This was another piece of geometry that I only had one view of, so I decided to print out my drawing and just go with the flow.  My inspiration was Soul Caliber, and I changed my design into a box environment to make it similar to the fighting stages in the game series.  I kept the roman arch/pillar idea and slowly peiced together the stage.



One pillar/arch thing was made and it was duplicated a dozen or so times to form a square around the stairs.  Next came two simple doors.  They will be textured and since they are not the main focus of the scene, why put much detail into them.  In the center of the square there is a giant water fountain.  I did not really draw out or use any sort of reference for the fountain.  I looked at some old vacation photos from Italy and merged ideas from different fountains to make this giant one.  Benches and a railing were added to give Vienna something to sit or jump on.  Maybe cut in half?  Depends on my.....er HER mood at the time.  Other objects such as trees, vines and vases were added to liven up the scene a little.

Keeping things low poly was another issue.  If you noticed above the poly count for the scene with ONE pillar and floor was about 6000 (gotta take out a bit because of the mini Vienna I have in place there).  My final has 13050.  Not too bad, but I would have liked it to be a bit lower.  Here is the final product and a closer shot of the fountain in the center of the square.




In a world inhabited by angry lizards......oh wait we're not doing that anymore?  Not enough time?  But we'll see at the end?  Maybe.  I doubt it.  Sad Panda.

I have now completed all the modeling for my studio project.  Hurrah!!  Now for uv mapping.

Vienna Pt. 2.5 - Objects

Main character complete, it was time to model Vienna's extra objects.  I started out with her headphones.  My biggest issue with the headphones was convincing myself to keep it LOW poly.  This first image is my first attempt.  Its 7654 tri's.  Ridiculous. 



This was my second attempt.  It's 1404 tri's.  Better.  Once it was added into the scene and hidden tri's were deleted, it came down to under 1000 tri's.  It's such a small part of her that the poly count should be lower, but it will do.



It took me two days to complete the headphones (one day for each attempt).

What's sharper then a golf club?  SWORDS!!!  I love Persona.  I had a rough idea of what I wanted Vienna's sword to look like (God Eater Burst was a major inspiration....just a bit), but I ultimatly had no clue how to model this thing.  I had my drawings to give shape, but there was no sense of depth to them since I only had the one angle to go from.  Deciding how thick to make every part and how things should merge/interlock took me some time. 





Because of my lack of proper planning for the sword's design, it took me another two days to finish the modeling (mostly cause I can never make up my mind on design and I really need to do something about all my distractions).  I imported the final sword and headphones into Vienna's file (I did them in separate maya files) and moved them into position.  Well the sword is currently floating beside her, but that's good enough.





Environment time.  Goody Gee Gumdrop.

Vienna Pt. 2

So much for regular updates.  :'(  Now to do a months worth of updates in 4 massive posts.  YAY!  I'll start with Vienna.

So I left off with having the rough mesh of her body done. Next I added in the boot.  Why model a foot when you are never EVER going to see it.  Since I was aiming for low poly, you have to make things blocky.....but there's always that inner voice saying "HIT THE SMOOTH KEY".  Inner turmoil, I swear. 



Next I modeled her hand.  I'm no good at drawing hands....let alone a hand in 3 different positions.  As a workaround, I took photos of my own hand, a palm view, a side view and a top view, and used those as reference instead.  Hur hur.  I think it turned out great!



When the hand was finished I imported the finished geometry into my Vienna file.  I merged the hand on one arm then duplicated half of the body and merged it so both sides were symmetrical.  Clothes time!  It was simplier then I thought.  Because I modeled the whole body, I duplicated the faces where the clothes would be on the body and played with the vertexes to make a skirt and top. 



After the clothing and extra objects were complete, it was time for the face!  Scary.  I modeled that face over a span of 5 days.  Using a tutorial off the interwebs to helps me, I started with a plane, and using edge flow, roughed out the space for the eyes, nose and mouth.  It was a painstaking process of tweaking and table flipping.  Here is inprogress pictures and what I though was the final face.




Nope, your never done.  After leaving it alone for a week or so, I started to notice little things that were wrong.  So I worked at her slowly, day by day, and got her to a point that I can live with.  I'm pleased with the result.  Here is the final final final head.  Yay.



I finished her model on the 30th, close to the day I originally wanted, but in between I got the rest of her objects done and the environment started. The final tweeks were done bit by bit each day until the 20th-ish of October (as that's when I did the UV map - that will come later).



Next up, Vienna's headphones and sword.

Sunday 18 September 2011

Vienna Pt. 1

Hurrah, I finally started modeling Vienna!  Yay! 

So, I decided to rough in the body first.  I got this far, mind you I just need to duplicate the body and attach it and a good chunk of the body model is done.  Just the hands, and face.  I'm leaving the boots alone for now as I'll just model them directly on her feet. The first image is what I have for a mesh so far.  The second image is the same mesh, just smoothed. 



I hope to have either the head or hands done soon too.  Actually, it'd be nice to have her done before the 27th.  Fat chance though.  I'll just sacrifice sleep.  And Pokemon.....That's a great start right there.

In other news, I have a colored dinosnare.  I should be finished the assignment soon, just awaiting further instructions.  Until there, my dinosnare (yes I spelled it that way on purpose).

Wednesday 14 September 2011

And this is my dino.

It took much effort, a complete re-install of Maya and almost beating the first gym of Pokemon Yellow to get my lighting done.  But at least he looks good.  By the end of the week I should have the materials modified and final touch ups completed.  I shall update again when that is done. 

Concepting Madness Part 2!!!

Okay, I don't want my computer to freeze up while lighting my dinosaur just yet, so I'll finish my postings early today.....so I don't forget.  Besides the basic turntable of my character, I decided to do an action pose as well.  I decided on my pose already, and gave her a sword.  So where is she going to be fighting.....and WHO??  My original idea for this studio project was to make a short animation about a lizard, so I had some rough pencil sketches of the cute little guy.  I made him meaner, stronger and removed the little bow from his forehead.  HIS NAME IS ELIZABETH!!  I'd be angry too if I was named Karl instead....better yet let's just name him Karl.


Karl won't be rigged, I'll just pose him.  He won't be moving around too much.  It's a static action pose for djfkajdfhalk.   Okay next topic. Where is this fight gonna take place?  Well Vienna's fighting a lizard, kinda Roman.....lets make a a roman courtyard like place.  This is going to kill me.  I've always sucked major monkey balls at environments; drawing and modeling them.  So if I don't bash in my head modeling everything else in this project, and texturing it, this will do it!  I know this concept is super weak, but it's really not going to get any better.  I'll use this as reference and make it up as I go.



I noticed that it would be near impossible to model headphone from what I had drawn, that was my next target.  I used reference photos from Skull candy, as I have a pair of the Tokidoki Agents headphones and I can resort to using them as reference as well.  They're very similar, I know, but headphone are headphones no matter how you look at them.

Now back to Pokemon yellow.....er  I mean lighting my dinosaur scene.  My Banana Splits is now at level 7 guys!!  :'D

Tuesday 13 September 2011

So much for keeping updates....

The evil monster known as concepting has been defeated!!  It only cost my my right hand (seriously) and a few head wall bashing's.  MUHAHAHAHA!!  In all reality I finished all the concepting for my studio project today.  There's a bit too much work to cover in one post, so I shall start with my main character today, and the rest of it tomorrow!!  I SWEAR!!!

I began concepting last Saturday (Sept 4th, 11) by just sketching some rough ideas on paper.  I drew out one girl (I wanted to do a female character) and decided to switch to a digital medium so I didn't have to sketch out the body EVERY TIME!  Once Photoshop decided to open, I sketched out a body and face and drew a bunch of different hair styles, a few tops and some bottoms.  All were done on separate layers so I could turn them on and off to compare them and see how they worked together.  After selecting my preferred combination, I quickly drew up a rough sketch to complete the day. 

As seen above, I scanned in my one drawing done on paper to add it to the rest of my ideas.  I liked the skirt and black jacket the moment I drew them and decided to proceed.  Here's a better look at my really rough character.

Now I got SUPER side tracked last week.  Between my 3D dinosaur and other school assignments, I didn't work on my studio project very much.  I began working on it again a week later (Sept 10th :'(  ) and began to draw her out in greater detail.  I wanted her to have attitude, but still look pretty.  Her bandana and hair stayed the same but the shoes were turned into boots, her arm bandages/bracelets were modified and more detail went into the jacket and under shirt.  The socks were discarded (actually I just forgot to draw them in and was too far along on the next few stages to go back and draw them in) along with her feather key chain, however I added headphones, a sword and a cigarette or lollipop.  I'm thinking lollipop, just for the fun of it.
With her done, I took a break from her to work on the rest of the objects/environment that will be in the scene.  I drew up the action pose, and finished her turnaround on Sunday and today.  Her action pose is just a wuick look at what I'd like her to look like in, you'll never guess, THE ACTION POSE!! A few more minor changes in the final turnaround of her.  (I've decided to name her Vienna and she shall be referenced to as that for now on!)

Vienna is now complete and ready for modeling.

Tomorrow I shall update you all on the rest of my project, along with DINOSAURS!! 

On a side note, while I was waiting for the pictures to upload, I began playing Pokemon Yellow.  I am Sephi, my rival is Cloud, and all my Pokemon are named after food items.  See if you can guess which Pokemon I have captured since I started this post; Giga Puddi, Velveeta (Cheese), Doritos, B(anana) Splits and Spearmint.

Sunday 4 September 2011

A Way to Keep Track of Progress......

Never blogged before, cause I really don't see why anyone would want to read my nonsense.  However, due to a certain term long project, I think it's about time to start.  Actually, I'm just avoiding working on said project right now....hurrmmm......


SOOOOO, we have 15, er now 14, weeks to set up and complete a project of our choosing.  After the 14 weeks are up, the school invites people working in the industry to view our work and critic us.  As if I wasn't pooping my pant enough as it is.  I chose to create my own chatacter and model it.  Not to difficult right, except the part where I've never attempted anything like it.  So this project is either going to be really smooth and things will get done in a timely fashion, OR (this is more likely the case) I shall fight my way through the whole process and loose half my hair by the end of the day.  EXCELLENT!!

I shall use here to track my progress.  Tomorrow I shall update with pics of what I have accomplished so far.  Which is near nothing. OH WAIT, I did finish the proposal I have to write up about it.  Hey, it's a start.  It's only been 5 days since we got the project, so I think I'm good.

In other news, I shall also comment about my progress in my other courses in school.  My 3D course is going well, I get to model my favorite creature, a DINO!!!  


I swear he will have a head soon, I hope.  Back to my dino. :D