Saturday 22 October 2011

Vienna Pt. 2.5 - Objects

Main character complete, it was time to model Vienna's extra objects.  I started out with her headphones.  My biggest issue with the headphones was convincing myself to keep it LOW poly.  This first image is my first attempt.  Its 7654 tri's.  Ridiculous. 



This was my second attempt.  It's 1404 tri's.  Better.  Once it was added into the scene and hidden tri's were deleted, it came down to under 1000 tri's.  It's such a small part of her that the poly count should be lower, but it will do.



It took me two days to complete the headphones (one day for each attempt).

What's sharper then a golf club?  SWORDS!!!  I love Persona.  I had a rough idea of what I wanted Vienna's sword to look like (God Eater Burst was a major inspiration....just a bit), but I ultimatly had no clue how to model this thing.  I had my drawings to give shape, but there was no sense of depth to them since I only had the one angle to go from.  Deciding how thick to make every part and how things should merge/interlock took me some time. 





Because of my lack of proper planning for the sword's design, it took me another two days to finish the modeling (mostly cause I can never make up my mind on design and I really need to do something about all my distractions).  I imported the final sword and headphones into Vienna's file (I did them in separate maya files) and moved them into position.  Well the sword is currently floating beside her, but that's good enough.





Environment time.  Goody Gee Gumdrop.

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