Saturday 22 October 2011

Environment with Added Cheesecake

Environments.  Hello mortal enemy.  It seems like we have to work together to get things done.  Great, just great.

That's normally what I tell the environment before I draw/model it.  However this one brought me a cheesecake at the start of the project and all was well between us.  This was another piece of geometry that I only had one view of, so I decided to print out my drawing and just go with the flow.  My inspiration was Soul Caliber, and I changed my design into a box environment to make it similar to the fighting stages in the game series.  I kept the roman arch/pillar idea and slowly peiced together the stage.



One pillar/arch thing was made and it was duplicated a dozen or so times to form a square around the stairs.  Next came two simple doors.  They will be textured and since they are not the main focus of the scene, why put much detail into them.  In the center of the square there is a giant water fountain.  I did not really draw out or use any sort of reference for the fountain.  I looked at some old vacation photos from Italy and merged ideas from different fountains to make this giant one.  Benches and a railing were added to give Vienna something to sit or jump on.  Maybe cut in half?  Depends on my.....er HER mood at the time.  Other objects such as trees, vines and vases were added to liven up the scene a little.

Keeping things low poly was another issue.  If you noticed above the poly count for the scene with ONE pillar and floor was about 6000 (gotta take out a bit because of the mini Vienna I have in place there).  My final has 13050.  Not too bad, but I would have liked it to be a bit lower.  Here is the final product and a closer shot of the fountain in the center of the square.




In a world inhabited by angry lizards......oh wait we're not doing that anymore?  Not enough time?  But we'll see at the end?  Maybe.  I doubt it.  Sad Panda.

I have now completed all the modeling for my studio project.  Hurrah!!  Now for uv mapping.

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