So much for regular updates. :'( Now to do a months worth of updates in 4 massive posts. YAY! I'll start with Vienna.
So I left off with having the rough mesh of her body done. Next I added in the boot. Why model a foot when you are never EVER going to see it. Since I was aiming for low poly, you have to make things blocky.....but there's always that inner voice saying "HIT THE SMOOTH KEY". Inner turmoil, I swear.
Next I modeled her hand. I'm no good at drawing hands....let alone a hand in 3 different positions. As a workaround, I took photos of my own hand, a palm view, a side view and a top view, and used those as reference instead. Hur hur. I think it turned out great!
When the hand was finished I imported the finished geometry into my Vienna file. I merged the hand on one arm then duplicated half of the body and merged it so both sides were symmetrical. Clothes time! It was simplier then I thought. Because I modeled the whole body, I duplicated the faces where the clothes would be on the body and played with the vertexes to make a skirt and top.
After the clothing and extra objects were complete, it was time for the face! Scary. I modeled that face over a span of 5 days. Using a tutorial off the interwebs to helps me, I started with a plane, and using edge flow, roughed out the space for the eyes, nose and mouth. It was a painstaking process of tweaking and table flipping. Here is inprogress pictures and what I though was the final face.
Nope, your never done. After leaving it alone for a week or so, I started to notice little things that were wrong. So I worked at her slowly, day by day, and got her to a point that I can live with. I'm pleased with the result. Here is the final final final head. Yay.
I finished her model on the 30th, close to the day I originally wanted, but in between I got the rest of her objects done and the environment started. The final tweeks were done bit by bit each day until the 20th-ish of October (as that's when I did the UV map - that will come later).
Next up, Vienna's headphones and sword.
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